![]() This gives me a second green light when it's time to make more steam. Adjust the amount to your steam tank size.Ĥ) One reactor is the master (first one you build). It has an inserter to remove fuel connected to the combinators form 2+3 and set to enable on "green > 1" and "read hand content: hold". The spend fuel cell from the master reactor is only removed if a) every reactor has fuel and b) more steam is needed.ĥ) All inserters inserting fuel are connected to the inserter from 4 and set to "spend fuel > 0". With bots don't forget the "stack override = 1". I think you can use burner inserters safely. Or put the inserters and combinators on a separate power network powered by solar + accu or a separate steam tank + turbine. A single tank will last hours or days when it only has to power a few inserters. The above will already restart a reactor once it was running but will not auto-start when freshly blueprinted. If you want to also auto-start from blueprint you need one more thing on the master reactor:Ħ) Inserter loading fuel into the reactor when "steam = 0".Īfter blueprinting there is no steam yet and no spend fuel cell to trigger fueling the reactor. This inserts fuel into the master reactor loading it full up. Potentially it overloads it wasting a fuel cell or two. I'm assuming you have an inserter bonus so 2 or more spend fuel cells are taken from the master reactor at a time if it was overloaded to get it back to normal operations. Note: Only the one master reactor is overloaded. ![]() All other still only get one fuel cell at a time and only when steam is low. You are probably consuming steam faster than the master reactor can create more so the only waste is some loss of neighbor bonus for a fuel cell or two. Note 2: If the inserters and combinators ever run out of power or if you don't give them their own power network this will restart the reactor after a hard failure too.
0 Comments
Leave a Reply. |